Some buildings appear as though they are from some foreign realm and not solely from a medieval fantasy. I find Morrowind to have some of the most interesting architecture among these three titles. These pieces include grand castles, large dragon statues, and enormous domed structures. However, Morrowind’s aesthetic is very clean and there are plenty of interesting focal pieces in cities and villages. This lack of visual depth is expected due to the age of the game. Textures are also not on par with either later title. The vegetation in Morrowind is less colorful than Oblivion and there is much less of it. If bright environments appeal to you as in Oblivion or detailed textures as in Skyrim, you will find neither in Morrowind. The inventory system in Morrowind is unique This allows the player to wear enchanted clothing, like a robe, shirt, or belt while also being fully armored, adding a wider range of abilities to his/her repertoire. Besides splitting armor classes into heavy, medium, and light, the player can equip clothing under and over their armor. Morrowind’s armor system is significantly different than later titles. Playing as a wood-elf assassin who utilizes daggers and throwing stars is easily doable. These weapons also add to the roleplay aspect of the game. I really enjoy the addition of spears and halberds in RPGs due to the fact that they were so important in historical warfare, but don’t receive nearly as much attention as swords, axes, or bows in video games. The player can use spears, halberds, and throwing weapons such as darts and throwing stars. On a more positive note, Morrowind’s combat has slightly more weapon variation than later Elder Scroll titles. This adds a nice sense of progression, but when you reach the point where you are casting/hitting every time, the game’s combat can feel a little too easy. At higher levels you will be able to hit enemies and cast spells frequently due your attributes and the level of your skills. Chance to hit and cast spells are problems fixed with leveling. A failed spell not only takes time but also consumes Magicka (mana). Magic has a similar problem–casting spells often fail. I only hit a 5 th of the time at the beginning of my most recent playthrough. At the start of the game, most melee and ranged attacks will be misses due to the way hit rate is determined. If you are desiring a great combat game, be forewarned Morrowind’s combat is underwhelming compared to its later titles. Morrowind’s Combat and Graphics have Pros and Cons It all depends on what you are looking for in a game. However, with newer Elder Scroll titles like Skyrim and Oblivion readily available, is it worth playing 2002’s Morrowind? Possibly. It made me love open-world, first-person RPGs. Morrowind was a monumental game for me on the original Xbox I easily spent over 300 hours on it in my many playthroughs.
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